Tuesday, May 28, 2019

Nimitz update

Quite a while has passed with this blog being dormant. But the development of the Nimitz is not idle - slowly but surely we make progress.

Biggest news in the past couple of months was the move to Steam Workshop for the experimental build: https://steamcommunity.com/sharedfiles/filedetails/?id=1697731012 This experimental build contains the latest and not always stable additions to the Nimitz. Currently you can already see the upcoming changes to the island and lower deck on the port side, but not all areas are enterable and at places you fall through the cracks. Read, it is experimental and not considered to be stable enough for general use.

Speaking of the changes in the Nimitz, the Changelog contains various entries since the 0.102 release (https://tetet.de/arma/arma3/nimitz/experimental/Changelog.txt).

Functions to reset the cat and wires were added a while back, but never exposed to the player. This has changed lately and now you can reset the wires and catapults when things go wrong - mostly destroyed planes blocking cat and wire.
An oversight was the direction of air defenses on the carrier. In a previous build they were attached to the carrier parts, but now stand freely. This required a change in the direction setting commands, which has been done now.
The crane behind elevator 3 is now semi-functional, it can be raised and lowered with ctrl-w and ctrl-s, and turned left and right with ctrl-q and ctrl-e, if CBA is loaded. Unfortunately the crane is duplicated in the process, due to unknown reasons, so consider this feature to be very experimental.
The lower launchbar and repair actions were added repeatedly on dedicated servers. There is now some code in place to catch these duplicates and hopefully only one action will be available.
The island interiour has been restructured by Odyseus, extending to the hangar level deck and above below the island. This area is now a place of constant improvement and most likely once the renovation there is finished, Nimitz 0.103 will be released.
Joe provided us with a nice LSO platform which sits at the very aft section of the carrier now. It's not functional in any sense, but can be used for additional ambiance elements. Note that the current location is not final, as once the island work is completed, this section will be renovated next.
Some arma update broke the general quarters sound, this has been fixed by replacing the sound file and fixing the config entry for it.
Thanks to the USAF mod a new weapons cart is now available and has been placed on the weapons elevator. The cart carries a number of Sidewinder missiles and can be emptied and filled with player actions, if deployed stand alone (e.g. not on the weapons elevator).
The inheritance for the air defenses and radar of the Nimitz has been changed for the encore update of the Jets DLC and the air defenses are now more tightly integrated and more effective.
A landing statistics menu is now available from the islands ground floor level, showing who landed at which speed and which wire caught. This should help on multiplayer servers to see which pilots need some further practice and which are landing solid.
Another change is the printing of an error if the height of the Nimitz is not close to sea level. Various scripts in the carrier use hard coded values of 17.5 meters for deck height (hangar and other heights as well) and won't work if the carrier is spawned at a different height than sea level. Ultimately these hardcoded values would go from the scripts, but this requires more refactoring.
For landing experts, the vertical distance where the wire snatches you out of thin air can now be set in an Eden attribute of the carrier.
Also for landing, the IFLOLS range has been increased, so it can help landing on the Nimitz from farther away.

The next weeks will hopefully see the completion of the renovation of the island and decks below it, then some testing and bug fixing will be happening. Script wise the replacement of the hard coded height values might happen, and then 0.103 version is ready to be shipped.

Beyond that the general plan is to re-do the lower decks (2nd deck) below the hangar and to renovate the hangar and aft section of the carrier. On the scripting side, it's not decided what will happen next. We're open for suggestions and ideas on what else can be done for the carrier!

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