Wednesday, September 28, 2016

Nimit for arma 3 0.96 plans

With Nimitz for arma 3 0.95 out of the door, it is time to think of what is ahead for version 0.96. Currently we have a few open issues and bugs that we would like to address.

The Phalanx model has been enhanced by TheSnk4k3 and got a new set of textures, including secondary ones. It currently needs to be integrated into arma 3 properly. Also on air defenses we're re-evaluating the turning restrictions on the air defense assets, as some are still prone to hit the Nimitz itself. Some research will be done on anti missile defenses and if they are more successful than in the tests leading up to 0.95 will be included. Lastly in this area we would like to introduce a general quarters alarm that raises the alertness of the crews (set combat status to red).

Next on the list is the Tilly salvage and crash crane that is a static object right now. Making it driveable and operational in arma is quite an undertaking, we will see how far we get in the time frame for 0.96. If all goes very well it will be a fully functional carx and allow sling loading or at least attaching objects. Staying with cranes, the Nimitz crane should be made operational as well, we will be evaluating different UI approaches for it.

A new topic on the horizon are navigational aids for the Nimitz. In the form of a non-directional beacon aboard the ship it should be easier to find via a bearing indicator on aircraft. There is already a sample mission on Stratis (vanilla without Nimitz) available at http://tetet.de/arma/arma3/nimitz/experimental/missions/beaconFrequency.Stratis.7z Feedback is welcome.

In preparation for 0.95 we had two community members approaching us with a better IFLOLS experience, utilising arma 3 lights at the IFLOLS position on the carrier. Hopefully one of these will be made available at least as a mission if not Eden attribute for the Nimitz 0.96.

The holes that were pierced at the bow will be covered by some sort of gate, so the hull looks intact again. Via Eden attribute the opening can then be revealed when at harbour and closed when on sea.

On bug fixes the textures on the bridge will be inspected and reversed maps will be corrected. Further the bridge model will be split into separate models that hopefully can be reused for an airboss and prifly room. Unfortunately the donation campaign was not very successfull so far, so we cannot afford to source complete airboss and prifly rooms. Nevertheless thanks to the three donators who were very generous!

Foxone will provide an upgraded version of the test engine stand, which was previously dropped in 0.95. This is an all new model with upgraded textures. Again the sourcing of further ambient models hinges on further donations.

While we have no exact timing for the 0.96 release it will not land before December 2016, and is more likely to be in the first quarter of 2017.

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