It's been a long time since the last update of the Nimitz. Almost two years passed since the 0.93arma3v10 was released. After the Christmas period of 2013 the project fell into hibernation and was only resurrected in winter 2013/2014 when I got contacted on the Bohemia Interactive forums by enthusiasts who wanted to see the project continued.
Progress was rapid at the start, Odyseus started to re-do almost all of the carrier. He set up a pipeline from Blender to Object Builder to arma 3 and modelled the carrier that way. In this process the number of different objects was increased drastically. Earlier the flightdeck would be composed of half a dozen objects, it's been a whole dozen now. The reason behind these were the frequent gaps in the carrier deck and the inspection of the ArmA 2 LHD object.
From the LHD a lot of different textures and objects were integrated into the Nimitz as well. This gives the carrier a much nicer look overall. Combined with new flightdeck textures and a new island texture the Nimitz has a complete new appearance.
As with many projects, the Nimitz likewise suffered from completing the conversion in time. While different areas of the carrier were changed, not so many were finished and so the number of open TODOs grew and grew. We tried to focus on the most important changes then and push for completing them, rather than continuing to increase the TODO items.
Unfortunately this means that a lot of improvements, like new objects on the flightdeck, new rooms in the carrier inside, a radar script, an air defense system, and a renovated bridge, fell short for the update.
Now with 0.94 alpha out for a few days, first fixes were already implemented and are waiting to be released. Among these are a fix for the auto sync process on a dedicated server, the basic use of the Nimitz with Zeus (unfortunately not really that useful), an update to the towing config to support the F-14 and Peral's tractors, and hopefully a fix for the despawning problem in alive.
But the TODO list of course doesn't stop here. On the wishlist of features to complete is the boat room, the radar and air defense system and fixing textures.
Currently I believe we will release a beta build for the carrier within 2015, probably in December.
Progress was rapid at the start, Odyseus started to re-do almost all of the carrier. He set up a pipeline from Blender to Object Builder to arma 3 and modelled the carrier that way. In this process the number of different objects was increased drastically. Earlier the flightdeck would be composed of half a dozen objects, it's been a whole dozen now. The reason behind these were the frequent gaps in the carrier deck and the inspection of the ArmA 2 LHD object.
From the LHD a lot of different textures and objects were integrated into the Nimitz as well. This gives the carrier a much nicer look overall. Combined with new flightdeck textures and a new island texture the Nimitz has a complete new appearance.
As with many projects, the Nimitz likewise suffered from completing the conversion in time. While different areas of the carrier were changed, not so many were finished and so the number of open TODOs grew and grew. We tried to focus on the most important changes then and push for completing them, rather than continuing to increase the TODO items.
Unfortunately this means that a lot of improvements, like new objects on the flightdeck, new rooms in the carrier inside, a radar script, an air defense system, and a renovated bridge, fell short for the update.
Now with 0.94 alpha out for a few days, first fixes were already implemented and are waiting to be released. Among these are a fix for the auto sync process on a dedicated server, the basic use of the Nimitz with Zeus (unfortunately not really that useful), an update to the towing config to support the F-14 and Peral's tractors, and hopefully a fix for the despawning problem in alive.
But the TODO list of course doesn't stop here. On the wishlist of features to complete is the boat room, the radar and air defense system and fixing textures.
Currently I believe we will release a beta build for the carrier within 2015, probably in December.